Continuing Efforts for an Android Build


I've received several requests for an android build and just wanted to give folks who are interested in that a general update.

The short version is that this is a lot more complicated than what goes into creating a Windows or Mac build. For those, I can simply click a couple buttons and the Ren'Py development kit does the rest. It's done. It's much more complicated for Android, requiring multiple Java plugins (one of which requires tinkering with a PC's registry to get Ren'Py to recognize it), defining about a dozen different variables for the app to be recognized on an android device and then, once all of those puzzle pieces are lined up, maybe you get to create a build.

Because of a bug (discussion on RenPy development forums), those builds aren't happening for people using the version of Ren'Py I'm using right now. When a new stable release of RenPy comes out, I'll give this another try. 

For those of you out there who don't have a PC or Mac but would like to try BBN on your Android, I'm trying. Unfortunately, at this point I've put in hours of work trying to get an Android build to work, time I could have spent on rendering new scenes or developing other technological improvements for the game. To now discover I can't do it because of a baked-in bug is beyond frustrating.

Nonetheless, when a new stable release comes out with -- hopefully -- the bug fixed, I will try this again.

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Comments

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(+1)

Those who would like to play your game on their Android phones can do so by downloading Joiplay (you can find it in Google Play Store) and play the game through it. That's what I did. If they have trouble using Joiplay, instructions are available on the internet.

Promising game btw. Waiting for the next update.

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Thanks for the suggestion, tenting! Looking forward to getting build 0.4 out to you guys. When it comes out, should have some of the new soundtrack and a complete reshoot chapter 1.